Every AI charge to you.
It works on host installed session.Every non-armed AI attack player. it recommended to install manually. If it doesn't deleted on game after unsubscribe, open modio and wait some time until delete mod. But if doesn't work this, go to setting/gameplay/mod.io-reset mod.io user data and press it. Try to launch set on 'clean mods/save data' if you don't work properly.+ If after you unsubscribe and tried this article, but still spawn zombies in game, please uninstall the RON in steam and delete all of Ready Or Not folder and inner files in \steamapps\common\Ready Or Not\... (this folder what you should delete). or it maybe work just remove mod.io folder in ready or not folder. just i hope for this article helpful to you. (notice, this mod can delete your save files...)
How to install manually? Please install mod -pakchunk99_~zombie~.pak , not .zip- on this directory: (steamfolder)\steamapps\common\Ready Or Not\ReadyOrNot\Content\Paks
How to uninstall~...? Just delete mod in the folder. But, do not delete main files of the game. :)
Must do not create folder or install files on Paks folder for keep save other mods in RON folders, it could be occure unexpectable errors.
This mod's inform follow below description;
(before 14.0) Please turn off the checksum option in gameplay to play with other non-mod players. Thank you.
it can be uncompatible with other AI mods. Try to delete other (AI or other) mods and install zombie mod one.
There are custom difficulties, so please try changing the difficulty in-game and adjust it as needed. Below are variations of difficulties.
+Bash cause knockback now.
* New version has vary difficulty in only one file.
LV1 : 20~30 zombies, be killed in 1~3 shots by rifle.
LV2 : 60~70 zombies, faster recognize & they got some more health than casual.
LV3 : maximum amount of zombie over 1 hundred. (spawn 120 zombies on port.)
X10~x70 ZOMBIES : It based on LV2 difficulty, You can select amount of zombies on difficulty selecter.
Random zombies 10-70 : It based on LV2 Zombies, the zombies will be spawn minimum 10 to maximum 70.
This variations contain in only one mod file.
others
Minimal AI version is made for low-performance PC, but I'm not sure how much it effective.
Patch note
6.0.0
The number of zombies has increased to 55, and zombies are more accurate in their gunshots and are more likely to swarm.
7.0.0
AI Archetype be more lighter
8.0.0
Config file has been optimized.
9.0.0
Many versions of zon are added like tank, deaf etc..
tank has no headshot, and deaf version is zombies' hear range be a little more larger than vanilla.
10.0.0
work on 1.0 version of RON
10.0.3
High Health and it able headshoot. and sight more longer.
10.0.4
low health and available headshots
10.0.6
low range of hearing gunshot sound, and add more level variations of this mod.
10.0.8
rebalanced difficulties
11.0.0
special zombie : boomers are added
rebalanced swat health
knife will be hidden to players who addept this mod(over 11.0.0)
zombies can see flashlights now.
zomibe will 100% answer against players' yell
Reduced zombies' headshoot area
12.0.0
Home invasion Updated
12.1.0
update against ron update
20 zombie version added
12.2.2
Dark Water update
12.2.3
adjust values of config and movementspeed(faster) / hearing range especially, adjusted amount of zombies.
12.2.4
added tank version
13.0.1
-Single play has been added. I tested it, it was very fun. :)
-Explosion vest not any effect causes, but it still work to be game more goretic.
-Zombies' sight angle has been reduced, but they see more sharply.
-Zombies' reaction time be more realistic.
-Every zombies are roamer now.
-Zombie has not knives anymore in default version, but they can attack by their fist.
-Zombies now occur knockback by be bashed or be shot.
-Zombies' attack animation has more variations, but except attack with knife.
-Explosive vests are now invisible, so you can't find out bombvest zombies on zombie crowd.
-Invisible mask has been added to zombies but it still needs test and more work.
-Zombies' attack more faster.
-In singleplay, swat now shoot zombies now.
-Swat's accuracy increased, etc swat ability upgraded what example, fire faster.
-Default version's swat health lower than vanilla.
15.0.0
-Default zombie mode.
15.0.1
-No civilians on almost certain maps.
-Single version reworked
-playdead(pretend to be dead) has been deleted on AI Archtype
15.0.3
-Restore mod
-Little AI patch (add Flee to zombies)
-More selectable Difficulties (ex x10-70 random, lv1 lv2 lv3, x10 x20 x30 amount of zombie selecter etc...