使用此模组的示例
已知问题
- 切换 `m_bEnabled` 属性会导致在使用动态对象方法时按键绑定设置不正确。我猜测游戏出于某种原因会回退到 `m_sModifierKeyName` 和 `m_sKeyName` 属性。临时解决方法:改用启用/禁用引脚,或将 `NotifyDataChanged` 输入引脚发送给动态对象实体,以恢复按键绑定。
使用该辅助模组可让您设置自定义按键绑定,从而在模组中触发标记。请在您的模组清单文件中的"依赖项"部分引用此模组,示例如下:
"requirements": [
Notex.SimpleKeyEventHelper
]
使用该模组有两种方法:
1. 第一种方法:通过此方法,可直接利用SimpleKeyEventHelper实体中的m_sModifierKeyName和m_sKeyName属性来配置按键绑定。
第二种方法:该方法使用SimpleKeyEventHelper`实体中名为m_pDataProvider的属性所引用的动态对象实体。若你希望在不使用重复的entity.json或entity.patch.json文件的情况下,为SMF模组提供自定义选项功能,便可采用此方法。
第一种方法SimpleKeyEventHelper 实体:
{
"parent": 无
"name": "简易按键事件助手"
"factory": "[assembly:/Templates/UI/Controls/simplekeyeventhelper.template?/SimpleKeyEventHelper.entitytemplate].pc_entitytype"
"[assembly:/Templates/UI/Controls/simplekeyeventhelper.template?/SimpleKeyEventHelper.entitytemplate].pc_entityblueprint"
"properties": {
"属性": {
"m_sModifierKeyName": {
"键位名称":
"type": "ZString"
"无"
},
"m_sKeyName": {
"type": "ZString"
"value": "F7"
}
}
```json
{
"events": "事件"
}
```
“已按下”:{}
“下楼”:{}
"向上":{}
}
}
第二种方法
简单按键事件助手 实体:
{
"parent": null
"name": "简易按键事件助手"
"factory": "[assembly:/Templates/UI/Controls/simplekeyeventhelper.template?/SimpleKeyEventHelper.entitytemplate].pc_entitytype"
"[assembly:/Templates/UI/Controls/simplekeyeventhelper.template?/SimpleKeyEventHelper.entitytemplate].pc_entityblueprint"
"properties": {
"m_pDataProvider": {
"数据提供器": {
类型:“SEntityTemplateReference”
cafe4e160a2ca171
}
}
"events": {}
“已按下”:{}
"下":{}
"向上":{}
}
}
动态物体实体:
{
"parent": "cafe22132fb215d4"
"name": "动态物件"
"[modules:/zdynamicobjectentity.class].pc_entitytype"
"[modules:/zdynamicobjectentity.class].pc_entityblueprint"
“属性”:{
"m_pJSONResource": {
"type": "Z运行时资源ID"
"[assembly:/your/path/here.json].pc_json"
}
}
}
```json
{
"quest_start": "开始任务",
"quest_complete": "任务完成",
"quest_fail": "任务失败",
"inventory_full": "背包已满",
"save_game": "保存游戏",
"load_game": "读取存档",
"new_game": "开始新游戏",
"options": "设置",
"exit": "退出游戏",
"yes": "是",
"no": "否",
"confirm": "确认",
"cancel": "取消",
"level_up": "升级!",
"exp_gain": "获得经验值",
"item_pickup": "拾取",
"item_drop": "丢弃",
"item_use": "使用",
"equip": "装备",
"unequip": "卸下",
"attack": "攻击",
"defense": "防御",
"health": "生命值",
"mana": "法力值",
"stamina": "体力值",
"damage": "伤害",
"critical_hit": "暴击!",
"miss": "未命中",
"dodge": "闪避",
"block": "格挡",
"respawn": "复活",
"game_over": "游戏结束",
"pause": "暂停",
"resume": "继续",
"dialog_hello": "你好,旅行者。",
"dialog_quest": "我需要你的帮助。",
"dialog_thanks": "非常感谢!",
"dialog_bye": "后会有期。",
"skill_fireball": "火球术",
"skill_heal": "治疗术",
"skill_stealth": "潜行",
"npc_merchant": "商人",
"npc_guard": "守卫",
"npc_blacksmith": "铁匠",
"location_village": "新手村",
"location_forest": "迷雾森林",
"location_cave": "黑暗洞穴",
"location_castle": "古城堡",
"buff_strength": "力量增强",
"buff_agility": "敏捷提升",
"poisoned": "中毒",
"burning": "灼烧",
"frozen": "冻结",
"stunned": "眩晕",
"loading": "加载中...",
"connecting": "连接中...",
"disconnected": "连接已断开",
"update_available": "有可用更新",
"player_name": "输入角色名",
"create_character": "创建角色",
"class_warrior": "战士",
"class_mage": "法师",
"class_rogue": "盗贼",
"difficulty_easy": "简单",
"difficulty_normal": "普通",
"difficulty_hard": "困难",
"voice_enable": "开启语音",
"voice_disable": "关闭语音",
"music_volume": "音乐音量",
"sfx_volume": "音效音量",
"hud_toggle": "显示/隐藏界面",
"map_open": "打开地图",
"map_close": "关闭地图",
"journal_update": "日志已更新",
"achievement_get": "达成成就",
"quest_new": "新任务",
"quest_progress": "任务进度",
"quest_reward": "任务奖励",
"shop_buy": "购买",
"shop_sell": "出售",
"shop_repair": "修理",
"craft_create": "制作",
"craft_materials": "所需材料:",
"team_invite": "邀请组队",
"team_leave": "离开队伍",
"team_join": "加入队伍",
"pvp_enable": "开启PvP",
"pvp_disable": "关闭PvP",
"friend_add": "添加好友",
"friend_remove": "删除好友",
"friend_online": "在线",
"friend_offline": "离线",
"whisper": "密语",
"trade_request": "请求交易",
"trade_accept": "接受交易",
"trade_decline": "拒绝交易",
"mail_inbox": "收件箱",
"mail_send": "发送邮件",
"guild_create": "创建公会",
"guild_join": "加入公会",
"guild_quit": "退出公会",
"guild_rank": "公会等级",
"mount_call": "召唤坐骑",
"mount_dismiss": "解散坐骑",
"pet_summon": "召唤宠物",
"pet_release": "放生宠物",
"emote_wave": "挥手",
"emote_dance": "跳舞",
"emote_laugh": "大笑",
"emote_cry": "哭泣",
"emote_bow": "鞠躬",
"emote_sit": "坐下",
"emote_sleep": "睡觉",
"emote_point": "指路",
"emote_cheer": "欢呼",
"emote_applaud": "鼓掌"
}
```
{
"modifier": "无", // 可选值:无、Alt、Control
"key": "F2"
}
属性与插针
属性
- m_bEnabled:布尔值(默认启用)
- m_sModifierKeyName: ZString(默认值为"无")
- m_sKeyName: 按键名称(默认值为空)
- m_pDataProvider:实体模板引用(默认为空)
上方 JSON 示例中展示了可能的 m_sModifierKeyName 和 m_sKeyName 值。
输入引脚
输出引脚
- 按下:空(按键按下时触发,按住超过一秒则重复触发)
- 向下:虚空(按下按键时触发)
- 松开:无效(松开按键时开火)