This mod allows items to be maintained at specific values in storage buildings.
OverviewMod Version: 1.0.0.4
Dependencies Melon Preference Manager Universal Lib
The options can be modified by pressing F5 on main menu in Melon Preference Manager.This mod allows items to be maintained at specific values in storage buildings.
This is mod for players who are either learning or just want to explore game features. It can be used to maintain category wise resources in storage buildings.
This is supported for
mono version and is tested on
0.9.7 version of game.
The configuration for mod is in
Farthest Frontier (Mono)\UserData\VC_MaintainMinItemsInStorage.cfg.
ConfigurationThe mod works in interval of days in game:
- This can be between 1 (every day) to 360 (1 year)
- The first day of interval is when game loads. Update will happen after set interval days.
There are as below in
VC_MaintainMinItemsInStorage.cfg.
# Set interval in game days maintain items in storage buildings. Set to a +ve number between 1 and 360
"Maintenance Interval in days" = 10
Item wise maintenanceThe item categories are:
- Food
- RawMaterials
- ProducedMaterials
- UsableItems
These categories can be disabled in
VC_MaintainMinItemsInStorage.cfg using by setting below values to true or false.
If any of the category is set to false, then that category will not be maintained in any building.
[VC_MaintainMinItemsInStorage."Maintain Items Enable"]
Maintain_Food = true
Maintain_RawMaterials = true
Maintain_Usable = true
Maintain_Produced = true
Building wise maintenanceThe building supported are:
- RootCellar
- Granary
- Storehouse
- StorageDepot
- Stockyard
- Treasury
- Market
Configuration for these is in
VC_MaintainMinItemsInStorage.cfg. Below is example for Root Cellar.
# Set configuration for RootCellar. The order of configuration for maintain Flags and Amount is FOOD, RAW MATERIALS, PRODUCED, USABLES. Please do not add/remove any extra field.
RootCellar = { MaintainCount = -1, MaintainFlags = [ true, true, true, true, ], MaintainAmounts = [ 20, 20, 10, 10, ] }
Limit number of buildings where items are maintainedThe number of buildings for each building type where items are maintained can be changes by setting
MaintainCount to a positive number.
The default is -1 which means all buildings of that type will be maintained. Setting it to 0 will disable maintenance for that building type.
Control item category wise maintenanceTo maintain item via category wise set
MaintainFlags to true or false.
The order of configuration for maintain flags is FOOD, RAW MATERIALS, PRODUCED, USABLES.
For example to enable only FOOD and PRODUCED items, set
MaintainFlags to [ true, false, true, false, ].
Amount of items to maintain building wiseThe amount of items to be maintained in each building type can be configured in
MaintainAmounts.
The order of configuration for maintain amount is FOOD, RAW MATERIALS, PRODUCED, USABLES. Minimum amount is 10 and maximum is 1000.
For example to maintain 20 FOOD, 10 RAW MATERIALS, 30 PRODUCED and 40 USABLES, set
MaintainAmounts to [ 20, 10, 30, 40, ].
The configuration for each building type is same as above. Please do not add/remove any extra field.
InstallationPlace
VC_MaintainMinItemsInStorage.dll in
Farthest Frontier\Farthest Frontier (Mono)\Mods.
NOTE: Please replace or delete older
VC_MaintainMinItemsInStorage.cfg in
Farthest Frontier\Farthest Frontier (Mono)\UserData if items are not maintained on MOD update.
Please let me know if it doesn't work.