Auto Set Storage Quota for Items and adjust storage capacity

创作者: vinay99
已更新:2025-06-05 12:17:44
2.6MB

关于此 MOD

This mod confgiures min and max storage quotas for items and adjusts storage capacity
Overview
Version: 1.0.0.3

Dependencies
Melon Preference Manager
Universal Lib
The options can be modified by pressing F5 on main menu in Melon Preference Manager.

Do you want to modify/limit storage for items in storage buildings? Then, this mod is for you.
This mod adds ability to increase or decrease storage quota item category wise for storage buildings.
You can also modify storage capacity of a building.
This mod is for mono version and is tested on 0.9.7.

Configuration
Configuration file is located at Farthest Frontier\Farthest Frontier (Mono)\UserData\VC_UserStorageConfig.cfg.
Each section in the config customizes storage limits and capacity for a specific building, letting you control what and how much each building can store. The RootCellar is shown as example.

Note: Market building doesnt support min and max limits. Changing those in config file will have no effect. Storage capacity multiplies is valid though for Market.

RootCellar Configuration
[VC_UserStorageConfig.RootCellar]
Apply = true
MaxLimits = [ 1000, 500, 100, -1, ]
MinLimits = [ 0, 0, 0, 0, ]
StorageCapacityMul = 1.0

Explanation
Apply = true  
This enables the custom storage settings for the RootCellar.
MaxLimits = [ 1000, 500, 100, -1, ]  
Sets the maximum storage for each item category:
  • FOOD: up to 1000 units
  • RAW MATERIALS: up to 500 units
  • PRODUCED: up to 100 units
  • USABLES: unlimited (-1 means no cap)

MinLimits = [ 0, 0, 0, 0, ]  
Sets the minimum storage for each category (all set to 0, so no minimum required).
StorageCapacityMul = 1.0  
Multiplies the building’s base storage capacity by 1.0 (no change).  
You can adjust this between 0.5 (half capacity) and 100 (100x capacity).

Category Order
The order for limits is always:
  • FOOD
  • RAW MATERIALS
  • PRODUCED
  • USABLES

How it works
  • When Apply is true, these limits override the default storage rules for the RootCellar.
  • You can fine-tune how much of each item type the RootCellar can hold, or set -1 for unlimited.
  • The same structure is used for other storage buildings (Granary, Storehouse, etc.), but with different values to suit their roles.

Example
If you want the RootCellar to only store food and nothing else, you could set:
MaxLimits = [ 1000, 0, 0, 0, ]

This would allow only food items to be stored, up to 1000 units for each item.

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