Removes zombie aggro from gunfire with optional silenced gun sounds.
No Zombie Aggro from Firearms (with optional Silenced Gun Sounds)This mod makes guns quiet to zombies.
When you shoot, zombies will not notice or attack you.
Guns use the same “no aggro” setting as the crossbow, so they act like silent weapons.
Two Versions AvailableYou can choose which version you want to install:
1) Version A: No zombie aggro
with silenced gun sounds. Guns sound quieter, closer to how suppressed weapons should feel.
NOTE: Assault rifles and SMGs still use their normal sounds.
The silenced pistol sound does not apply to them, likely because they are full auto.
To avoid complete silence (no sound at all), their original sounds are kept.
This does not affect the main feature: zombies will not react to any gunfire.
2) Version B: No zombie aggro
with original gun sounds. Guns sound the same as in the base game, but zombies still ignore them.
Installation1) Download one of the main files depending on how strong you want the night vision effect:
no-aggro-silenced-weapons (v1.0a) = no zombie aggro, silenced weapon sounds
no-aggro-unmodded-weapons (v1.0b) = no zombie aggro, original weapon sounds
2) Extract downloaded .zip file.
Inside you’ll find
data7.pak.
3) Place data7.pak into your game folder:
...\ph_ft\source\If you already have a file named
data7.pak, you can rename this one to
data2.pak,
data3.pak,
data4.pak,
data5.pak, or
data6.pak instead.
If all names from data2.pak through data7.pak are already taken and you don’t want to replace your other mods, you can merge them together.
In that case, follow the merging tutorial linked below to combine them.
Changed Files data0.pak\scripts\inventory\inventory_firearmsdefintions.scr// NO REACTION FROM ENEMIES
- NoiseDataUid("noise_firearm_pistol");
+ NoiseDataUid("projectile_hit");
- NoiseDataUid("noise_firearm_revolver");
+ NoiseDataUid("projectile_hit");
- NoiseDataUid("noise_firearm_smg");
+ NoiseDataUid("projectile_hit");
- NoiseDataUid("noise_firearm_auto");
+ NoiseDataUid("projectile_hit");
- NoiseDataUid("noise_firearm_shotgun");
+ NoiseDataUid("projectile_hit");
- NoiseDataUid("noise_shotgunner");
+ NoiseDataUid("projectile_hit");
- AINoiseDataUid("noise_rifleman");
+ AINoiseDataUid("projectile_hit");
- AINoiseDataUid("noise_shotgunner");
+ AINoiseDataUid("projectile_hit");
// SILENCED WEAPON SOUNDS
- ShotSound("wpn_pistol_shot");
+ ShotSound("wpn_pistol_shot_silenced");
- ShotSound("wpn_revolver_shot");
+ ShotSound("wpn_pistol_shot_silenced");
- ShotSound("wpn_marksman_shot");
+ ShotSound("crossbow_power_shot");
- ShotSound("wpn_shotgun_shot");
+ ShotSound("wpn_pistol_shot_silenced");
data0.pak\scripts\inventory\inventory_weapondefintions.scr// NO REACTION FROM ENEMIES
- NoiseDataUid("DIYShotgun");
+ NoiseDataUid("projectile_hit");
// SILENCED WEAPON SOUNDS
- ShotSound("wpn_accessories_shotgun_shot");
+ ShotSound("wpn_pistol_shot_silenced");
- ShotSound("wpn_accessories_remington_shot");
+ ShotSound("wpn_pistol_shot_silenced");
- ShotSound("wpn_accessories_boomstick_pirate_shot");
+ ShotSound("wpn_pistol_shot_silenced");Compatibility If this mod fails to work, or causes other mods to stop working, it’s likely that they are both editing the same file.
In that case, follow the merging tutorial linked below to combine them.
Merging Mods Option 1 - Manual merge: Follow this step-by-step guide
How to merge modsOption 2 - Merge tools: Use an automated tool from this list
Nexus search mod "merge*" Nexus search mod "manager"Final WordsI place no restrictions on this mod.
Anyone may use, modify, merge, redistribute, or include it in their own work, with or without credit.
Treat it as open-source and free for everyone.
If you’d like to show support, tips are welcome.
StreamElements
More mods by me (Dying Light: The Beast)