If it can bleed - We can kill it

创作者: CaptDestro
已更新:2025-10-12 14:18:16
14KB

关于此 MOD

Dying Light the Beast only has Health Values for "Nightmare" in regards to Health for Volatiles. This is why they are so insanely tanky.
Dying Light the Beast only has Health Values for "Nightmare" in regards to Health for Volatiles. There wasn't any other values for other difficulties. So it appeared to default to Nightmare Difficulty HP on Volatiles regardless of Story Mode or Normal. This is why they are so insanely tanky.

This just adds damage levels closer to what you would find in Dying Light 1. They will still take some effort to defeat. 

Volatiles go from being a Terminator T1000 to a Predator/Yautja. Dangerous, but nowhere as durable. 

Predator 1987 - ''If it bleeds, we can kill it''


Volatiles now have lower HP if playing the default difficulty. They are still challenging and dangerous, but have similar durability as they do in DL1. While this isn't noticeable at the start of the game. This will give the hunted a chance to become the hunter.

Zombies/Biters now have had their bites tweaked. The bite chances are not nerfed, but their accuracy is reduced. If the player is moving/sprinting/etc this is reduced further. "Additional Range" added in DL2 caused some issues.

The goal in mind was to make things more similar to Dying Light 1.

You can add the AI folder to Pak3 if you use other mods, or run this stand alone.

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