咬人者几乎可以掉落任何东西

创作者: Kaehl0311
已更新:2025-11-09 01:53:13
109KB

关于此 MOD

咬人者可以掉落几乎所有的工艺材料、贵重物品、消耗品、投掷物和弹药
这个mod会让你被制服,在战利品中游泳。

在漫长的一天工作后,我最喜欢做的事情之一就是回家,坐下来,只是粉碎僵尸一个小时左右。尽管他们掉落的战利品可能会很无聊...这当然是Techland的意图,因为如果他们可以放弃任何东西,那么你可以从相对简单的内容中获得一些漂亮的OP东西。但你知道吗?我不在乎,给我那甜蜜的战利品,只是粉碎普通的咬人者。

进入这个模式——准备好被物品淹没。是OP。有点可笑。但我认为这让杀死咬人者更刺激。 

这个mod做了几件事: 

1)这里主要的变化是,所有普通咬人者(和大多数人类敌人)现在都可以掉落游戏中的大多数物品——制作材料、贵重物品、消耗品、投掷物和弹药。稀有度较高的物品掉落的几率较低,但你仍然会从普通咬人者那里得到过多的库存。如果你不想那样玩游戏,那么请不要使用这个mod。我会在下面列出所有项目。

2)这个mod的另一个主要变化是你角色的库存。如果你没有空间放所有这些疯狂的水滴,你怎么能处理所有这些疯狂的水滴呢?这个mod会给你500个武器槽,500个消耗品槽,500个投掷物槽,100个弹药槽。它还会将除武器和装备之外的所有物品的堆栈大小增加到999999,这样你就可以尽情地掠夺所有的僵尸,而不需要用额外的物品堆栈占用更多的库存位置。

3)一个较小但仍然重要的变化是,当你抢劫某样东西时,几乎所有得到“一无所有”或“空”的机会现在都消失了。几乎。这意味着对敌人和战利品容器。总体来说应该会有更多的战利品。(我喜欢战利品,如果你看不出来的话)

我不打算在未来更新这个mod,只是想和社区分享一下。请随意复制,修改,重新上传,我不在乎。

以下是普通咬人者和大多数人类现在可以掉落的所有物品的列表:

ItemCount("Cash_Cash", 2, 5, 6.0);
Item(“Throwable_Coin”,0.5);
Item(“LockpickItem_FT”,0.3);
项目(“DLC_FT_Military_Card”,0.1);

            ItemCount("Craft_Scrap", 2, 6, 6.0);
            ItemCount("Craft_Rags", 1, 1, 2.0);
            ItemCount(“Craft_Wiring”, 1, 2, 2.0);
            ItemCount("Craft_Container", 1, 2, 2.0);
            ItemCount(“Craft_Resin”, 1, 2, 2.0);
项目(“Craft_Weights”,0.5);
项目(“Craft_Blades”,0.5);
项目(“Craft_Electrical_Parts”,0.5);
项目(“Craft_Pigments”,0.5);
项目(“Craft_Feathers”,0.5);
项目(“Craft_Alcohol”,0.5);
项目(“Craft_Leather”,0.5);
项目(“Craft_Oxidizer”,0.4);
项目(“Craft_Cleaning_Supplies”,0.4);
项目(“Craft_Battery”,0.4);
项目(“Craft_Fuel_Can_FT”,0.3);
项目(“Craft_Firearm_Scrap_FT”,0.3);
项目(“Plant_Lavender”,0.5);
项目(“植物_洋甘菊”,0.5);
项目(“植物蜂蜜”,0.5);
项目(“植物_虫草”,0.4);
项目(“植物罂粟”,0.4);

项目(“Valuable_Toilet_Paper”,0.5);
Item(“Valuable_Soaps”,0.5);
项目(“有价值的阿司匹林”,0.5);
项目(“Valuable_Dried_Fruit”,0.5);
项目(“贵重香烟”,0.5);
项目(“Valuable_Rice”,0.5);
Item(“Valuable_Jewelry”,0.4);
项目(“有价值的抗抑郁药”,0.4);
Item(“Valuable_Wristwatch”,0.4);
项目(“Valuable_Vodka”,0.4);
Item(“Valuable_Tools”,0.4);
项目(“Valuable_Canned_Food”,0.4);
项目(“贵重香料”,0.3);
项目(“Valuable_Whiskey”,0.3);
项目(“Valuable_MRE_Rations”,0.3);
项目(“有价值的吗啡”,0.2);
项目(“Valuable_Smartphone”,0.2);
项目(“Valuable_Wine”,0.2);

项目(“Throwable_ThrowingKnifeBleeding_FT_T1”,0.4);
项目(“Throwable_ThrowingKnifeBleeding_FT_T2”,0.3);
项目(“Throwable_ThrowingKnifeBleeding_FT_T3”,0.2);
项目(“Throwable_ThrowingKnifeBleeding_FT_T4”,0.1);
项目(“Throwable_ExplodingKnife_FT_T1”,0.4);
项目(“Throwable_ExplodingKnife_FT_T2”,0.3);
项目(“Throwable_ExplodingKnife_FT_T3”,0.2);
项目(“Throwable_ExplodingKnife_FT_T4”,0.1);
项目(“Throwable_ThrowingKnifeShock_FT_T1”,0.4);
项目(“Throwable_ThrowingKnifeShock_FT_T2”,0.3);
项目(“Throwable_ThrowingKnifeShock_FT_T3”,0.2);
项目(“Throwable_ThrowingKnifeShock_FT_T4”,0.1);
项目(“Throwable_ThrowingKnife_FT_T1”,0.5);
项目(“Throwable_ThrowingKnife_FT_T1”,0.4);
项目(“Throwable_ThrowingKnife_FT_T1”,0.3);
项目(“Throwable_ThrowingKnife_FT_T1”,0.2);
项目(“Throwable_Molotov_FT_T1”,0.4);
项目(“Throwable_Molotov_FT_T2”,0.3);
项目(“Throwable_Molotov_FT_T3”,0.2);
项目(“Throwable_Molotov_FT_T4”,0.1);
项目(“Throwable_TearGas_FT_T1”,0.4);
项目(“Throwable_TearGas_FT_T2”,0.3);
项目(“Throwable_TearGas_FT_T3”,0.2);
项目(“Throwable_TearGas_FT_T4”,0.1);
项目(“Throwable_Decoy_FT_T1”,0.4);
Item(“Throwable_Decoy_Boombox_FT”,0.3);
项目(“Remote_Explosive_FT_T1”,0.4);
项目(“Remote_Explosive_FT_T2”,0.3);
项目(“Remote_Explosive_FT_T3”,0.2);
项目(“Remote_Explosive_FT_T4”,0.1);
项目(“Mine_Explosive_FT_T1”,0.4);
项目(“Mine_Explosive_FT_T2”,0.3);
项目(“Mine_Explosive_FT_T3”,0.2);
项目(“Mine_Explosive_FT_T4”,0.1);
项目(“Mine_Shrapnell_FT_T1”,0.4);
项目(“Mine_Shrapnell_FT_T2”,0.3);
项目(“Mine_Shrapnell_FT_T3”,0.2);
项目(“Mine_Shrapnell_FT_T4”,0.1);
项目("Mine_Electric_FT_T1", 0.4);
项目("Mine_Electric_FT_T1", 0.3);
项目(“Mine_Electric_FT_T1”,0.2);
项目("Mine_Electric_FT_T1", 0.1);
项目(“Throwable_ExplosiveGrenade_FT_T1”,0.4);
项目(“Throwable_ExplosiveGrenade_FT_T2”,0.3);
项目(“Throwable_ExplosiveGrenade_FT_T3”,0.2);
项目(“Throwable_ExplosiveGrenade_FT_T4”,0.1);
项目(“Throwable_PipeBomb_FT_T1”,0.4);
项目(“Throwable_PipeBomb_FT_T2”,0.3);
项目(“Throwable_PipeBomb_FT_T3”,0.2);
项目(“Throwable_PipeBomb_FT_T4”,0.1);
项目(“Throwable_Flashbang_FT_T1”,0.4);
项目(“Throwable_Flashbang_FT_T2”,0.3);
项目(“Throwable_Flashbang_FT_T3”,0.2);
项目(“Throwable_Flashbang_FT_T4”,0.1);
项目(“UV_Flare_FT”,0.2);

项目("Medkit_Large_FT", 0.2);
项目("Medkit_Small_FT_T1", 0.4);
项目("Medkit_Small_FT_T2", 0.3);
项目("Medkit_Small_FT_T3", 0.2);
项目("Medkit_Small_FT_T4", 0.1);
项目(“Potion_HealthRegeneration_FT_T1”,0.4);
项目(“Potion_HealthRegeneration_FT_T2”,0.3);
项目(“Potion_HealthRegeneration_FT_T3”,0.2);
项目(“Potion_HealthRegeneration_FT_T4”,0.1);
项目(“Potion_DamageReduction_FT_T1”,0.4);
项目(“Potion_DamageReduction_FT_T2”,0.3);
项目(“Potion_DamageReduction_FT_T3”,0.2);
项目(“Potion_DamageReduction_FT_T4”,0.1);
项目(“Potion_StaminaUpgrade_FT_T1”,0.4);
项目(“Potion_StaminaUpgrade_FT_T2”,0.3);
项目(“Potion_StaminaUpgrade_FT_T3”,0.2);
项目(“Potion_StaminaUpgrade_FT_T4”,0.1);
项目(“Potion_DamageDealtIncrease_FT_T1”,0.4);
项目(“Potion_DamageDealtIncrease_FT_T2”,0.3);
项目(“Potion_DamageDealtIncrease_FT_T3”,0.2);
项目(“Potion_DamageDealtIncrease_FT_T4”,0.1);
项目(“EnergyBars_FT”,0.4);
项目(“HoneyBar_FT”,0.4);
项目(“Chocolate_FT”,0.4);
项目(“Cookies_FT”,0.4);
项目(“Cookie_FT”,0.4);
Item("Gingersnap_FT", 0.4);
项目("Halva_FT", 0.4);
项目(“DriedMeats_FT”,0.4);
项目(“BaconStrips_FT”,0.4);
项目(“Jerky_FT”,0.4);
项(“Kabanosy_FT”,0.4);
项目(“Drinks_FT”,0.4);
项目(“EnergyDrink_FT”,0.4);
项目(“Soda_FT”,0.4);
项目(“Water_FT”,0.4);
项目(“DriedFoods_FT”,0.4);
项目(“DriedFruit_FT”,0.4);
项目(“Nuts_FT”,0.4);
项目(“TrailMix_FT”,0.4);

ItemCount(“Ammo_Arrow”, 1, 3, 0.5);
ItemCount(“Ammo_Arrow_Shock”, 1, 1, 0.3);
ItemCount(“Ammo_Arrow_Fire”, 1, 1, 0.3);
ItemCount(“Ammo_Bolt”, 1, 3, 0.5);
ItemCount(“Ammo_Bolt_Shock”, 1, 1, 0.3);
ItemCount(“Ammo_Bolt_Fire”, 1, 1, 0.3);
ItemCount(“弹药_火器_手枪”, 5, 20, 0.5);
ItemCount(“弹药_火器_SMG”, 4, 15, 0.5);
ItemCount(“弹药_火器_步枪”, 3, 10, 0.5);
ItemCount(“弹药_火器_霰弹枪”, 2, 4, 0.5);
ItemCount(“弹药_火器_左轮手枪”, 1, 3, 0.5);
ItemCount(“弹药_火器_神枪手”, 1, 2, 0.5);
ItemCount(“弹药_火器_火焰喷射器”, 4, 50, 0.5);
ItemCount("Ammo_Firearm_GrenadeLauncher_Explosive", 1, 1, 0.4);
ItemCount(“弹药_火器_手榴弹发射器_电气”, 1, 1, 0.3);
ItemCount("Ammo_Firearm_GrenadeLauncher_Freeze", 1, 1, 0.3);
ItemCount("Ammo_Firearm_GrenadeLauncher_Incendiary", 1, 1, 0.3);
ItemCount("Ammo_Firearm_GrenadeLauncher_UV", 1, 1, 0.3);
ItemCount(“弹药_火器_锯片”, 1, 1, 0.4);

ItemCount(“Bullet_Arrow”, 1, 3, 0.5);
ItemCount(“Bullet_Arrow_Shock”, 1, 1, 0.3);
ItemCount("Bullet_Arrow_Fire", 1, 1, 0.3);
ItemCount(“Bullet_Bolt”, 1, 3, 0.5);
ItemCount(“Bullet_Bolt_Shock”, 1, 1, 0.3);
ItemCount(“Bullet_Bolt_Fire”, 1, 1, 0.3);
ItemCount("Bullet_Firearm_Pistol", 5, 20, 0.5);
ItemCount(“Bullet_Firearm_SMG”, 4, 15, 0.5);
ItemCount("Bullet_Firearm_Rifle", 3, 10, 0.5);
ItemCount("Bullet_Firearm_Shotgun", 2, 4, 0.5);
ItemCount("Bullet_Firearm_Revolver", 1, 3, 0.5);
ItemCount("Bullet_Firearm_Marksman", 1, 2, 0.5);
ItemCount("Bullet_Firearm_FlameThrower", 4, 50, 0.5);
ItemCount("Bullet_Firearm_GrenadeLauncher_Explosive", 1, 1, 0.4);
ItemCount("Bullet_Firearm_GrenadeLauncher_Electric", 1, 1, 0.3);
ItemCount("Bullet_Firearm_GrenadeLauncher_Freeze", 1, 1, 0.3);
ItemCount("Bullet_Firearm_GrenadeLauncher_Incendiary", 1, 1, 0.3);
ItemCount("Bullet_Firearm_GrenadeLauncher_UV", 1, 1, 0.3);
ItemCount("Bullet_Firearm_Sawblade", 1, 1, 0.4);

项目(“DLC_FT_UpgradeComponent_T1”,0.3);
项目(“DLC_FT_UpgradeComponent_T2”,0.2);
项目(“DLC_FT_UpgradeComponent_T3”,0.1);

使用 Xmod 解锁 消逝的光芒:困兽 的全部潜力 — 今天就探索这些顶级 MOD!