equip multiple sword skills

创作者: jiahao190
已更新:2025-10-01 05:41:23
723KB

关于此 MOD

这个mod让你可以使用多种武器技能,战斗爽度提升this mod enable you to use multiple (>>2) weapon skills and make you combat experience absolutely satisfying
我很喜欢渊虚之羽这款游戏,人物做的好看,战斗动作爽快,唯一的问题就是这么好的动作系统我居然只能带两个武器技能? 那我和传火的残疾不死人有什么区别?
真是一点都忍不了
所以我就想做一个可以使用多种武器技能的mod, 最开始的想法是用UE4SS做一个lua script mod,但是没成功
后来换了思路,把近战流派、武器技能都做成法术,然后装在法术栏里释放,初步测试成功了。。。
后来又发现,把近战技能做成法术有一个很神奇的地方。 可以做出自由搭配的多段技能,等会具体解释。。
总之,这个mod把一些平时不用的废柴法术技能替换成了武器技能,全部都不需要羽毛就可以释放,但是消耗羽毛的时候释放速度更快威力更强而且有的有特效(就和正常的流派技能是一样的)
虽然牺牲了一些法术栏位,但是如果你玩的是近战的话,本来就应该多带一些近战技能吧? 玩法师人设的时候随时换法术就好了。。

具体内容如下:
腐化火球 ---》 3段踢挤 前两段是旋转踢击的1,2段,第三段是长刀的闪身踢
蜂蛊术 ---》 3段闪避技 前两段是回马刀的2,3段,都能闪避,第三段是一个自制的后跳闪避
燃火术 ---》 3段刀技, 第一段是凝息风吟斩的第1段,第二段是回马刀的第1段, 第三段是一个自制的转身跳劈 (多段之间衔接丝滑流畅不违和)
金羽剑气--》 3段刀技,共同点是都会在左手召唤金羽剑,然后实战双刀技能(不违和) 第一段是双刀舞, 第二段是一个飞天斩(我以前放出的mod),第三段是改的一个法术
蜀神加攻--》 4段刀技, 前两段是飞燕斩月, 后两段是饿殍遍野
灵魂火柱--》 2段刀技, 第一段是闪身斩, 第二段是离为火改的。。
还有一个彩蛋技能, 替换的腐化树的回响, 我管他叫“真.唤剑诀”

愿意装备几个技能就见仁见智了, 不过有一个神奇的地方。 这些技能之间的多段衔接是互通的, 就是说如果我按了A技能放了它的第一段,再按B技能会放B技能的第二段,再按C技能会放C技能的第三段,这样就可以有很多种搭配, 比如我一个2技能后跳接1技能飞踢再接4技能的第3段大招

说太多了,剩下的看视频吧
视频里那个拔刀收刀的mod暂时不放出.

mod冲突: 大部分文件是我自己添加的所以应该不会有问题,唯一的问题是如果其他mod也许改了法术技能数据,特别是改了这个文件:
Project_Plague/Content/Assets/Character/player/player_wuchang_rebined/DT_Player_Spell.uasset , 那就会冲突,你会感受不到任何变化


(i used chatGPT to help me translate because i don't want to spend time to lookup the skills name in english, but apparently GPT didn't do a good job here...)

I loveWUCHANG: Fallen Feathers—great character design and snappy combat. My only gripe is with such a slick action system but we can equip onlytwoweapon skills? That’s not tolerable .

So I made a mod that lets you usemultiple weapon skillsby converting them intoSpellsthat you can equip in spell slots and cast.

Originally I tried a UE4SS Lua script, but that route didn’t pan out. I pivoted: turn melee styles/weapon arts into spells and trigger them from the spell bar.
The prototype worked—and I discovered a neat bonus:free-form multi-stage chaining across different skills(explained below).

What the mod does
Replaces several rarely used spells withweapon skills. 
jNo Feather cost requiredto cast; but if youdohave feathers, they cast faster, hit harder, and some gain effects—just like normal styles/weapon skills.You sacrifice some trash spells , but you can do a cool melee character built. Doing a caster roleplay? Just change your equipped spells.

  • Corruptive Flamesconverted to a3-stage kick skills:
    Stage 1–2:Spinning Kick; Stage 3: LongswordBlink Kickfinisher.
  •  Waspomancyconverted to3-stage evasive skills:
    Stage 1–2: evade-slash steps from longsword skills; Stage 3: a custombackstep dodge.
  • Burning Flamesconverted to3-stage blade skills:
    Stage 1: “Wind-whirl weapon skill; Stage 2: longsword Flickering blade stage 1; Stage 3: custom turn-jump cleave.
  •  Aurum Feather Forceconverted to3-stage dual-blade skills; left hand summons a golden blade, plays like dual-wield
    Stage 1:Blade Dance-style flurry; Stage 2: aerial leaping slash Stage 3: a reworked spell finisher.
  •  Divine Mightconverted to4-stage blade skills
    First two hits are crescent moon skill; lst two stages areCorrosive Flurry
  • Soulflame Pillar → 2-stage blade skills:
    Stage 1:Dash Strike; Stage 2: a reworked Infernal Firebrand
Easter Egg:ReplacesEcho of Soulwoodwith a custom skill I call “True Sword-Summon”.

Cross-skill multi-stage chaining (the cool part):

These converted skillsshare stage progression. Example:
PressSkill A→ it playsStage 1of A. Immediately pressSkill B→ it jumps toStage 2of B. Then pressSkill C → Stage 3of C.
This lets you craft custom strings like:A backstep (2nd stage) → flying kick (1st stage) → big finisher (3rd stage).


Videos:

I talk too much—see the demo clips for smooth transitions and timing. (The draw/sheath animation mod shown in the video isn’t included… for now.)

Notes & compatibility
  • Designed for melee builds that wantmore than two weapon arts 
  • Uses existing spell slots;no save editing.
  • Should be compatible with visual/texture mods. Script mods that change spell IDs may conflict.
    If any mod edited this file: Project_Plague/Content/Assets/Character/player/player_wuchang_rebined/DT_Player_Spell.uasset That will cause conflict

使用 Xmod 解锁 明末:渊虚之羽 的全部潜力 — 今天就探索这些顶级 MOD!